FNAF Origins: The 2014 Game and This Scratch Remake
Published · Updated · 2 min read

Five Nights at Freddy's was made by Scott Cawthon, who is listed as both developer and publisher on its Steam store page. The PC game came out on Steam on 19 August 2014. Its store text sets up the premise: you take a summer job at Freddy Fazbear's Pizza, where the main attraction is Freddy Fazbear and his two friends, animatronic robots built to please the crowds.
What the version on fnaf.co is
The game you play on this site is not the 2014 PC release. It is a fan remake made in Scratch, the block-based tool from MIT, packaged to run in the browser with the TurboWarp packager. The project file records itself as Scratch project 217819833. It has 55 sprites and about 300 scripts, and it rebuilds the first game's office, cameras and characters. The timings and rules are the remake's own. Our power guide and our animatronic guide cover those numbers.
How the story is told
The first game tells its story mostly through sound. The remake keeps that. Each of the first five nights opens with a recorded phone call, and the calls get shorter as the week goes on:
| Night | Call length |
|---|---|
| 1 | about 3 min 27 s |
| 2 | about 1 min 44 s |
| 3 | about 1 min 16 s |
| 4 | about 1 min 5 s |
| 5 | about 37 s |
A mute button shows up in the top right corner 10 seconds into each night. Clicking it silences the call. Night 6 has no call.
The setting itself does a lot of the storytelling. The camera map covers 11 rooms: Show Stage, Dining Area, Pirate Cove, Backstage, Supply Closet, Restrooms, Kitchen and the West and East Halls with their corners. The Show Stage picture changes as Bonnie and Chica leave it, until only an empty stage is left. Pirate Cove has four pictures, and the last one is an empty stage with a "Sorry! Out of order" sign.
The week, night by night
The title screen has New Game and Continue. New Game starts at Night 1. Each time you survive, a 6 AM screen plays a chime and a children's cheer, then the next night begins straight away. Night 6 follows Night 5 and is the fastest of all. The game also has a title card for a Night 7, which plays with the Night 6 settings.
Continue takes you back to the night you reached, but only in the current tab. The project does not save progress, so a reload starts you at Night 1 again.
Small details worth knowing
- A music box tune plays quietly at random moments during a shift, roughly every one to three minutes.
- The office fan turns and hums for the whole night, until the power runs out.
- The title screen shows Freddy's face, which twitches every few seconds, with menu music playing.
The later games in the series built a large backstory on top of this first one. That story is not in this remake, so this page sticks to what the first game and this version actually show.
More from the blog
- FNAF Power Guide: Drain Rates and Hour Targets in This Build
How power works in the browser FNAF on fnaf.co: drain per usage bar, 80-second hours, the minimum power you need at each hour, and what a blackout means.
- FNAF Animatronic Routes and Timers in the Browser Version
Where Bonnie, Chica, Freddy and Foxy go in the fnaf.co build, how long each waits between moves on every night, and how the doors and lights stop them.